Andretti Autosport

Andretti Autosport Visit Link

Role: 3D Artist / Asset Developer
Tools Used: 3ds Max, Substance Painter, Unity (pipeline), Adobe Photoshop
Client: Andretti Autosport® (via Kinetic Vision)

Overview

For this high-visibility augmented reality project with Andretti Autosport®, I was responsible for creating the detailed, photorealistic 3D vehicle assets used in their AR marketing application. These assets allowed fans, sponsors, and partners to experience full-scale race cars in real-world environments via mobile devices.

My role focused on modeling, texturing, and optimizing high-fidelity 3D race cars across multiple series, ensuring they met both performance and visual quality requirements for real-time AR deployment.


Key Contributions

  • 3D Vehicle Modeling:
    Created accurate, high-detail models of Andretti race cars using reference data and CAD files when available.

  • Texturing & Materials:
    Developed race-accurate liveries and realistic material setups in Substance Painter, optimized for real-time rendering.

  • Optimization for Mobile AR:
    Balanced polycount, texture resolution, and material complexity to ensure seamless performance on mobile AR platforms.

  • Unity & ARKit Pipeline Prep:
    Delivered clean, organized assets ready for handoff to Unity developers working within Apple ARKit and ARCore.

  • Variant Support:
    Created multiple versions and configurations to support sponsors, team changes, and different race series.


Project Impact

These assets were used in a custom AR marketing experience that allowed users to place scale or full-size race cars into real-world environments—boosting fan engagement, sponsor visibility, and event impact. My work helped bring realism and emotional connection to the app through high-quality, immersive 3D visuals.